206 had a lot going on in it, so I've compiled together a few different sets of boards and revisions I got to do.
So. Many. Horses.
I really shouldn't complain about this. It was great practice, and at the end of the day it was also a lot of fun. Horses are notoriously hard to draw, let alone animate. So, given that I am actually fairly good at drawing horses, I thought I'd do as good of a job as possible for the sake of the animators. Once the rest of the team caught on, suddenly I got almost every shot with a horse in it.
Seraphim, my beloved.
I kinda wish I had gotten more time to work on this scene so I could experiment more with the expressions of the characters involved, but I still think it turned out really well.
Subtle touches are sometimes the things I have the most fun with
At the time I was assigned this board, we actually didn't have a fully locked design for Iris, meaning I got to mess around with the design before the concept artists, which was definitely a lot of fun. But the thing I'm always the most excited to show off is the use of Linear B at the very end to (sort of) spell Heron's name.